Seismic Games said it raised $2 million in series A funding in a deal led by DFJ Frontier and media entrepreneur and venture capitalist Tom Matlack. The Los Angeles social games company also said it has more than a dozen individual investors with ties to the entertainment industry.
SEISMIC GAMES LAUNCHES NEW STUDIO DEDICATED TO DEVELOPING HIGH-QUALITY, NEXT GENERATION SOCIAL GAMES FRANCHISES
Founded by Video Game-Industry Veterans, Los Angeles-based Company Launches with $2 Million in Series A Funding
Los Angeles, CA – January 4, 2012 – Seismic Games, a Los Angeles-based games studio dedicated to creating high-quality, next generation social games franchises, today announced that it has raised $2 million in Series A funding, led by DFJ Frontier, a DFJ Network partner fund, and notable media entrepreneur, author and venture capitalist Tom Matlack. Seismic Games also launches with more than a dozen individual investors with deep ties to the entertainment industry.
Seismic Games creates free-to-play games with wide appeal for digital platforms including social networks such as Facebook. With over 50 years of combined executive experience launching globally successful games franchises, the studio looks to bring unique and immersive gameplay opportunities to the social games market with its first title set to launch in the first quarter of 2012. The games will be character-focused and highly customized, igniting a new wave of players looking for more sophisticated narrative and deeper engagement from their experiences online. User-generated and real-time content will also play a central role in the gameplay, as will branded and professional entertainment partnerships which connect online and offline opportunities to audiences enjoying the game.
“2012 is an incredibly exciting and important time for the games industry. Zynga, along with a handful of other developers, have perfected the analytics-based approach to game design. Seismic is focused on bringing the next wave of social games to consumers who are getting tired of ‘me too’ products,” said Seismic Games’ CEO and co-founder Greg Borrud. “In blending the best of the analytics-based game model with the quality of entertainment in traditional video games, we’re developing an entirely new social games experience with a goal of taking this market to the next level.”
Established in 2011, Seismic Games is founded and led by an executive team including CEO Greg Borrud, a 17-year gaming industry veteran and co-founder of Pandemic Studios, which was sold to Electronic Arts in 2007 for $860 million. Eric Gewirtz serves as the company’s chief creative officer and brings creative expertise with a background as director of ‘Star Wars: Battlefront’ 1 & 2, one of the best-selling Star Wars video games with more than 14 million units sold. Seismic Games’ President Chris Miller, a former VP of Vivendi Universal and 16 year industry veteran with over 30 titles to his credit including executive producer of the award-winning ‘F.E.A.R.’ and ‘No One Lives Forever’ series, rounds out the Seismic Games founding team.
“Seismic Games has the vision, knowledge and experienced team required to execute best-in-class social games that resonate with an active and growing online user base,” said Scott Lenet, co-founder and managing director of DFJ Frontier. “The launch of its first game will shake up the status quo of the social gaming market and reveal an incredibly powerful engine for collaboration with branded entertainment properties.”
About Seismic Games
Seismic Games is a Los Angeles-based games studio dedicated to creating high-quality, next generation social games franchises across digital platforms. The company is led by seasoned game industry executives with experience from Pandemic Studios, Activision and Vivendi Universal. For more information visit:www.seismicgames.com.